1. I am currently in the Atlanta airport on my way to Pittsburgh, PA for my first ever “I’m doing the business travel thing but I’m business traveling to my hometown” experience! I will be taking part in the Supporting Making in Museum and Library meeting happening in Pittsburgh, PA. I am honored to be a part of this! Late last year, I met Peter Wardrip & Lisa Brahms from the Children’s Museum of Pittsburgh and gave them a tour of the 2nd and 4th Floor at the Chattanooga Public Library. It was great to share ideas with them back then and I am looking forward to sharing more with them and many others over the next few days. The Children’s Museum of Pittsburgh was one of my big inspirations when I started on the 2nd Floor of the Chattanooga Public Library. It’s neat that I get the chance to go back to that same place and learn and share more ideas. Here are some photos I took the last time I was there.
The Children’s Museum of Pittsburgh in cooperation with the Institute for Museum and Library Services (IMLS) have launched a field-wide initiative to better understand, advance, support, and connect makerspaces in museums and libraries. This project, in partnership with Maker Education Initiative, Chicago Public Library, the Exploratorium and North Carolina State University Library is holding a convening to advance our efforts in supporting learning in these space and programs.
2. I can’t wait till Megan Emery blogs more about her ideas on libraries, programming, parallel programming, volunteers, and more. I guess this is kind of my nudge to get her to write about those things! Ha! Seriously though, Megan is (IMHO) doing the best work in public libraries at this moment. From Camp EtsyNooga to linking programming between Chattanooga Public Library’s 2nd and 4th Floor to writing a book on library programming, everything Megan is doing is inspiring and community first. Go ahead and think that I’m a bit biased because I work pretty closely with Megan…you’re right, I do work pretty closely with Megan. But read about her programs and ideas and you’ll see what I mean. Go Megan go.
3. I am currently on the sixth dungeon in The Legend of Zelda. This time around I am playing it on my 3DS in little moments of inspiration. I almost forgot how good this game is. I find the grinding aspect of the game to be quite rewarding. I haven’t played a game where I need to dedicate a good chunk of my time to getting rupees and preparing for my next adventure in such a long time. If you haven’t played this game in awhile and are looking for something to do, pick up a 3DS and buy it for a few bucks on the Nintendo eShop. You’ll find yourself quite happy!
Posted in Libraries, Things, Video Games
Tagged 3DS, Chattanooga Public Library, Happiness, Legend of Zelda, Librarian, Libraries, Library, Link, Megan Emery, Nintendo, Pittsburgh, Video Games, Zelda
Many thanks to the University of North Carolina at Greensboro LIS Alumni Association (and Lynda Kellam) for having me at their event today. My slides for my speech are above and if you have any questions please feel free to contact me!
Posted in Keynotes, Libraries, Presentations, Teens, Video Games
Tagged Build, Create, Education, Growing, Informal Education, Keynote, Kids, Learning, Librarian, Libraries, Library, Make, Maker, teens, Tweens, UNCG, University of North Carolina at Greensboro, Video Games, Youth, Youth Services
Perhaps it’s related to my age and how I was brought up in the Nintendo era of gaming, but I’ll never fully adjust to tapping on a screen to play a video game. That’s why only a few iOS and Android games have caught my eye. So many games for iOS or Android try to replicate the controller based playing experience and they fail miserably. It is the games that take the iOS and Android enviroment and use it to their advantage that catch my attention. Inclusion is one of those games, and boy oh boy does it do it well.
What is it?
The unbelievably addicting numbers game where you’re pitted against the clock in an effort to reach the goal before time runs out. The screen begins to fade away while your fingers feverishly press the numbers in hopes of reaching the goal.
What makes Inclusion work is the simple design. As you can see above, the screen where you spend most of your time is easy on the eyes. For a game that requires you to add and subtract quickly in your head, the great design helps you focus on the math. And trust me, this is a good thing (coming from someone who is horrible at math).
At first Inclusion feels like a game you will play in quick 5-10 minute spurts. But after you get into it, you find that 30 minutes to an hour has gone by as you try to keep beating your high score. That’s what keeps me coming back to the game…I always want to top my high score and get my name on the Game Center leader boards.
For parents, you couldn’t ask for a better iOS game to give your tween or teen. Inclusion is high on learning, but even higher on fun. “Educational games” like this are the ones that succeed in finding an audience. ****
Inclusion is (as of today) 99 cents, and it’s one of the best 99 cents I’ve spent on an iOS game. Highly recommended.
Get it here at the App Store
Read more about Inclusion here
**** I put “educational games” in quotes because 1) I really dislike that term and 2) Inclusion isn’t an educational game, but instead a fun game that has a few educational elements and 3) I couldn’t think of anything better.
Yesterday, Laura Koenig (@2nickels) shared this on Twitter. I love this!
We collaborated with the Children’s Technology Workshop to teach middle schoolers the basics of creating their own video game using Scratch.
SO RAD! Thanks for sharing Laura!
Posted in Libraries, Technology, Teens, Video Games
Tagged @2nickels, Boston, Children's Technology Workshop, Laura Koenig, Librarian, Libraries, Library, Programming, Scratch, Teen, teens, Video Games, YA, young adults, Youth