Libraries, Social Media, Technology, Video Games

Debacle by Design: Building a Game That Won’t Make Money

Debacle by Design- Building a Game That Won’t Make Money - State of Play - Boston.com

Over the past few months, I’ve been chatting/brainstorming/working with the amazing Kellian Adams of Green Door Labs on an amazing game called Project Arachne (if you want background on the project, read this article here!)

We’ve got the team together and we’re moving forward with the project.  Our next step is, as Kellian puts it ever so perfectly:

Okay, now’s the hard part. How do we fund it? We’re working with a library, so we can’t charge people to play. We also can’t get budget dollars from the library’s annual fund, because this is an experimental game, not something that’s sanctioned in the budget of a public place. We can find a corporate sponsor that might be willing to work with us. We can build the game in a way that it will travel to other libraries that could license it and offset some of our initial costs. We could also crowdsource it, but that hasn’t been really been done with this type of library project before. We could also write about a million grant proposals. I’d been chatting with some incredible educational media producers, like TERC EdGE and the Kickin’ Kitchen video project, who have been funded by grants.

That’s where we are now and you know what?  That’s totally cool.  We believe in Project Arachne and we are just jazzed to be working on this together as a team.  Kellian goes on in her post to sum everything up:

Just don’t expect that a “game that will never make money” will suddenly and magically make money. It will most likely lose time and money – and you and your team will be so proud of the time and money that you lost. You’ll love it and be glad that you did it.

I’m just so honored that Kellian picked me to be on her team.

Know any libraries that may be interested in Project Arachne?  Get in touch with Kellian @ Green Door Labs: http://www.greendoorlabs.com/

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1 thought on “Debacle by Design: Building a Game That Won’t Make Money”

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