Once Upon a Long Ago

Once Upon a Long Ago by Paul McCartney. Great song


Once upon a long ago I was part of 8BitLibrary.com with JP Porcaro. We started the website up to talk about video gaming in libraries. It was awesome for a bit, then we got a chance to write a book, it never happened, we had a mild falling out, and then balance was restored to the force and we’re all just doing our things these days. It was really neat to talk about video games in libraries. You can read some of the old 8BitLibrary here: http://blog.8bitlibrary.com

Anywho we were going to write a book and it didn’t happen. I remember that we had these great chats about what we wanted the book to be: honest, funny, and informative. We didn’t want to write another book on library services that would just be outdated by the time it was printed. So when we wrote, we dug deep and tried to make the book as enjoyable as possible.

I’ve been thinking about this book recently so I went back and read my contributions. It was nice to read them even in their very unfinished state. I think we were onto something…the melding of professional ideas, honesty, passion about video gaming in libraries, and just a fun, casual atmosphere in a book form. I think it would’ve been a fun read.

I’m going to share one chapter below. It’s totally unfinished but it’s the best example of raw Justin honesty, passion about video games in libraries, and a semi young person trying to do his best to change his little sliver of the world. Enjoy.


I was a huge fan of baseball growing up.  I closely followed my hometown team (the Pittsburgh Pirates) and on my own time kept a detailed log of players statistics and other information.When it came to playing baseball, that was another thing.  Honestly, I was horrible at the game and was the kind of kid that you’d just stick out in left field and hope that no one would have the power to hit a ball out there.  I had more fun sitting on the bench watching the game and helping the coach keep track of the stats.  What I’m trying to get to here is that I had a passion for the game and wanted so desperately to be part of it in any way I could.  Passion has a strong power over people.  It makes you do things  you otherwise didn’t feel like you could do.

I feel like libraries have the same kind of passion I had with baseball when it comes to adding video games to their collection. We all want to do it for our patrons.

However like baseball, life throws you curve balls and sometimes these can get you off track.  I had my curve ball thrown to me in 1989 at Three Rivers Stadium in Pittsburgh, PA.  Somehow, I ended up at Three Rivers Stadium that day as one of about 50 Pittsburgh area kids chosen to learn how to play baseball from the players on the Pittsburgh Pirates.  Dressed in my finest ball playing garb with my Pirates hat and my ever trusty baseball glove, I marched out onto the field ready to suck up anything that these pros would teach me.

Midway through, we were led to center field where Bobby Bonilla, the Pirates third baseman/outfielder, was teaching kids how to correctly catch a pop up.  He gave a brief overview to us and I hung onto every word.  After all, this was Bobby Bonilla!  He played for the Pirates!  I have his baseball card!  We formed a line and Bobby went through tossing pop ups to each kid.  Eventually, it was my turn.  I stood in front of Bobby and nodded just after he asked “Ready?”.  This was my time to shine.

The ball missed my glove, but I caught it…with my nose.

Long story short: Bobby Bonilla broke my nose that day, and I cried my eyes out and bleed all over the outfield of Three Rivers Stadium.  I left shortly after Bobby had apologized and autographed his weapon of choice for me.  I never looked at baseball the same way after that day.  Baseball was damaged goods and there was no looking back.  I moved on with my life and got into other things.  Baseball, the sport that was once central to my upbringing, now was just something I dabbled in.

You’re going to have your broken nose moment with your video game collection.  It’s gonna come in the form of someone in your community questioning why the library is offering such a service.  It’s gonna hurt like a broken nose too.  All the work, research, and  passion you put into the collection will be questioned and doubted by the people using your library.  “Isn’t the library about reading and teaching?”  “What do video games have to do with this?”  Time to wipe off the blood and get back to business.  One of our hopes with this book is to provide you with enough arsenal to provide a rational and educated comeback to these types of comments (keep on reading!).  Right now, we’re here to tell you that situations like this are not the end of the world.

Remember when I talked about how I hung onto every word that Bobby said as he taught us how to catch pop ups?  Looking back on it, I realize that that’s where things went wrong.  I listened too carefully Bobby talk about how to catch a pop up instead of taking in the information, quickly digesting it, and applying it to the real life situation.  This happens a lot in the library world when it comes to conferences.  We spend a lot of time taking in what the presenters are saying in the form of scribbled notes which we set aside until we get time to go through them a few days/weeks later.  At that time, the initial passion has faded and many of the notes are now nothing but random words that mean nothing to you.  You have to listen, but don’t listen too much.  Instead, act on the initial passion that you have.  If you’re listening to one of us speak at a conference or webinar, we urge you to take a few notes and then go back to your library THAT DAY and make something happen.  Put together a list of ten video games that you’re going to buy that week for your collection.  Write a press release announcing that the addition of video games to the library collection.  Get the project started using that initial momentum you feel inside of you.

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