Benson Memorial Library, Libraries, Video Games, Video Games in Libraries

Nintendo Switch Games at the Library

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Nintendo Switch games are now officially part of our circulating collection at the Benson Memorial Library. Our circulating video game began (from what I can tell) in around 2015 and since then has grown to 43 titles which have circulated a total of 891 times since January 2015. Don’t be deceived by 891 circulations in 3 years and 5 months. At my library, that amounts to about 20 circulations per month. We average around 5,400 total circulations a month, so while this collection is small it does cater to a specific audience that appreciates there being video games available to borrow at their local public library.

That’s the key thing to remember about circulating video game collections: circulating video game collections will never be your biggest circulating collection, but they will cater to a specific audience that appreciates there being video games available to borrow at their local public library. One of the things you have to remember about a circulating video game collection is the excitement they bring to the public library. When a video game fan comes to the library and sees a circulating collection, they’ll react in a positive way. They will be overjoyed by the fact that not only can they borrow games before they may purchase them (and video games are expensive!), but they will also be overjoyed because you are paying attention to their interests and by having a video game collection you are showing them that you care about their interests. This is something public libraries can do really well if they set their heads and hearts to it. When we as public libraries cater to everyone in our community, a positivity springs up that spreads throughout our community. Keep adding to that positivity and over time you will see not only the popularity of your library grow but you will also see positive change in the community. And that’s what it’s all about.

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Libraries, Video Games

Gaming Programs For All Ages at the Library by Tom Bruno

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I’m excited about Tom Bruno’s new book, Gaming Programs For All Ages at the Library. Not only is Tom a most excellent, community focused librarian, but he’s also one hell of a gamer and he knows his stuff. I couldn’t think of a better person to be writing about gaming in libraries than Tom.

I got a chance to read through the book before it came out and let me tell you, this is a great resource to have if you’re looking into all things gaming at your library or even if you already have some gaming programs and collections in place. What this book does best is inspire the reader to keep trying, to keep growing, and to remember that gaming events really cater to a unique audience in your community. That’s one of the qualities of what great libraries do…they notice how they can reach out to everyone in their community. Gamers are a part of our communities, and Tom’s book will help you not only reach out and get them to the library but keep them there for years to come. I couldn’t recommend this book enough.

You can purchase a copy of Gaming Programs For All Ages at the Library by Tom Bruno here. Better yet, if you’re reading this here’s a promo discount code for 30% off of the book: RFLANDF30 (EDIT 6/5/18 this code only works in the USA and I will update later if/when I have an international code)


Here’s the official details on the book:

Gaming Programs for All Ages at the Library: A Practical Guide for Librarians
by Tom Bruno

Join librarian and lifelong gamer Tom Bruno on his quest to bring gaming to his library community, from bringing back classic board games such as Fireball Island to offering free play in the latest virtual reality games using the Oculus Rift or the HTC Vive!

Gaming Programs for All Ages at the Library shows you how you can launch and support gaming programming in your library, including:

  • how to make the case for library gaming with your administration
  • how to acquire and loan gaming materials (whether or not you have the budget for them!)
  • how to publicize your library gaming programming
  • how to incorporate other library units into the gaming experience.

Everything from acquisitions to budgeting to circulation is covered in this practical guide — you’ll also learn about promotion, assessment, and experiential learning opportunities.

PLEASE NOTE: this isn’t a promoted post or anything like that. I don’t do those. I will probably get a free copy of the book at some point and that’s it.I’m doing this post for three reasons:

  1. I like Tom. I always have. He has a good and positive message at all times and he brings something good into this world.
  2. I love video games in libraries, and the more we talk about it and the more do it the better it will become. This books helps that mission.
  3. Along with Jenny Levine and Scott Nicholson, Tom names me as being part of what he calls The Dynamic Trio of Library Video Gaming in the book, and he also quotes some of my publications on video games and libraries and talks about how there was once a Ms. Pac Man machine on The 2nd Floor of the Chattanooga Public Library. That was very kind of him. It was also very neat to be mentioned alongside these really great people.
Video Games

REVIEW: Hey! Pikmin

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If you love all things Nintendo and especially if you love things that are super cute, chances are that you love Pikmin. What isn’t there to love about these neat little space people crash landing on random planets only to find adorable and colorful plant-like creatures that help you solve puzzles?

Hey! Pikmin is the first portable version of the game as well as being the first side scrolling title in the series. While very different from Pikmin 1, 2, and 3, Hey! Pikmin still manages to capture the charm and puzzle solving that this series brings to players. Players once again control Olimar and guide him through levels as he collects Sparklium in his attempt to get enough fuel to power his ship. Each level has the player finding Pikmin and solving puzzles along the way. Unlike other entries in this series, there is no day/night cycle and the objectives are to save as many Pikmin as you can, find as much Sparklium as you can, and maybe grab 2-3 hidden objects each level. On the main map screen, there’s a neat feature called “Pikmin Park” where you can send the Pikmin you’ve found into uncharted areas to find more Sparklium as you continue your quest. It’s the adorable little things like this that makes this game so much fun.

Don’t pay attention to some of the reviews out there. While Hey! Pikmin isn’t as deep as the other games in the Pikmin series, that doesn’t mean it isn’t good. In fact, I found it to be quite enjoyable. The levels are not difficult by any means, but are still interesting enough to keep you playing more.

Justin’s Rating: 8/10